|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2002
|
Posted - 2015.11.08 07:43:04 -
[1] - Quote
I'd go with cruise. long range, short reload, and npcs are pretty fat and slow compared to player ships.
@ChainsawPlankto
|
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2006
|
Posted - 2015.11.08 22:49:10 -
[2] - Quote
what is your fit and are you using implants?
Webs can be very strong for missile application, but the ranges involved are so small, that it just isn't really helpful in most missions. using another painter, or a missile guidance computer might provide better overall damage.
for the TFI: looks to me that using 2x rigor II 1x flare II, a RF painter and a precision scripted MGC you get full application with faction cruise missiles on cruisers.
same setup but with 3x painters 2x mgc and 5% implants gets full application with fury. That however gets into the realm of wasting slots that need to be doing other thigns. Looks like 2x painter 1x mgc is what I'd try to fly with, leaving a slot for a cap injector and a prop mod.
good application is nice on cruisers as you can usually fire 1 volley and let your sentry drones finish off the target, or two volley the target.
@ChainsawPlankto
|
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2025
|
Posted - 2015.11.15 03:51:06 -
[3] - Quote
Arthur Aihaken wrote:Uriam Khanid wrote:Bargest have range and it not so good for PVE. It's not range - it's velocity. Which means you don't have to monitor volleys anywhere near as much (or at all) against longer range targets. The Bigpuns wrote:]Beyond its optimal, the tp effect becomes chance based. So at 39+78 km the chance of a "hit" is 50%. If it hits, it provides the full effect to the target sig radius. EFT does not handle this die roll. Interesting. I was not aware of that, either (I always assumed falloff worked like it did with weapons).
yeap the velocity bonus on missiles is awesome, not having one is one of the main reasons I hate flying a rattlesnake. Also come december the bargest is getting a slight dps boost too
with weapons falloff reduces chance to hit and hit quality. Although with tiericide on nos/neuts quality is effected by being in falloff, so I'm not sure what is going to happen with ewar as tiericide goes forward. In the long run having a % chance to hit is similar to quality, but on each individual roll the effect is either too weak or strong.
@ChainsawPlankto
|
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2040
|
Posted - 2015.11.18 23:23:09 -
[4] - Quote
meh, ammo is cheap
@ChainsawPlankto
|
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2052
|
Posted - 2015.11.19 22:13:20 -
[5] - Quote
in my experience fury heavy missiles apply very well in most pve settings. Although with cruise the main thing is good application on BS, swapping to faction/precision to take down cruisers isn't the worst thing, not desirable, but if you can plan for it it shouldn't impact you too much.
I'm not sure that fitting CN RHML is the best way to take advantage of a RoF bonus. the dps difference seems tiny (3dps/launcher after reload on a raven), and you lose access to fury missiles.
as for the mass of 1 volley frigs first off: use your drones when you can. Second: barg has a huge advantage with its missile velocity bonus as those missiles go 20km/s, and will probably get to the target before the next volley fires. If not imo you picked the wrong target. Can't speak too much to the other ships, at the point you shoot frigs they are probably close enough, although the rof is pretty insane so you very well might need that extra press. And so what a few extra button presses, lots of games where you need to press a button every second or so, and are probably hitting other buttons too. third: auto-targeting missiles are rather fun in that scenario, CNR with its bonus can volley many frigs with auto-targeting cruise.
@ChainsawPlankto
|
|
|
|